Menu

2D

Vertical Slice Prototype of Zodiac: Orcanon Odyssey

zodiac orcanon odyssey

Vertical Slice Prototype of Zodiac: Orcanon Odyssey

When we’ve molded an idea into a prototype, our job is usually done. Sometimes, clients want us to build even further. Such was the case with Paris based game developer Kobojo, who asked us if we would be able to create a vertical slice prototype for their new JRPG Zodiac: Orcanon Odyssey.

2D Game Prototyping in Unity3D: Orthographic Projection

2D Game Prototyping in Unity3D: Orthographic Projection

Continuing our series on 2D Game Development in Unity3D we’ll take a look at the final method we’ve utilized so far. When the use of a GUI Class or Sprite Manager System doesn’t cut it, you might want to look at the game through another camera angle, thus using ortographic projection.