Prototyping 2D Games in Unity3D

For many of our prototypes, we’re using Unity3D. Even if the gameplay is 2D.

There are several different ways to create 2D games and prototypes in Unity3D.
In the posts I’ll make the following days, I’ll be commenting on three possible solutions:

  • Using Unity3D’s GUI class
  • Using a sprite manager system, such as GUISpriteUI
  • Using 3D objects and orthographic projection

A peek behind the scenes of the Gremlin prototype

4 Responses to “Prototyping 2D Games in Unity3D”

  1. josh said:

    Oct 01, 11 at 12:57 pm

    looking forward to your continued series!

  2. Bernard François said:

    Oct 01, 11 at 1:21 pm

    Thanks! Two more posts about 2D in Unity3D will follow; the first one will be written and posted next week.

  3. oukiyoda said:

    Oct 30, 12 at 3:45 pm

    where can the posts be found ? I’m really interested in using Unity for 2D !

  4. Bernard François said:

    Nov 02, 12 at 11:09 pm

    These posts are mentioned in the overview article here:
    http://www.previewlabs.com/2d-game-development-in-unity3d-overview/


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