Prototyping 2D Games in Unity3D
July 12, 2011 by
Bernard François
For many of our prototypes, we’re using Unity3D. Even if the gameplay is 2D.
There are several different ways to create 2D games and prototypes in Unity3D.
In the posts I’ll make the following days, I’ll be commenting on three possible solutions:
- Using Unity3D’s GUI class
- Using a sprite manager system, such as GUISpriteUI
- Using 3D objects and orthographic projection

josh said:
Oct 01, 11 at 12:57 pmlooking forward to your continued series!
Bernard François said:
Oct 01, 11 at 1:21 pmThanks! Two more posts about 2D in Unity3D will follow; the first one will be written and posted next week.
oukiyoda said:
Oct 30, 12 at 3:45 pmwhere can the posts be found ? I’m really interested in using Unity for 2D !
Bernard François said:
Nov 02, 12 at 11:09 pmThese posts are mentioned in the overview article here:
http://www.previewlabs.com/2d-game-development-in-unity3d-overview/